![]() The player can be embedded into web page as an ActiveX control for Microsoft Edge browser, running in Internet Explorer mode.ĭownload free version of Unreal Media Server. Such as low latency, built-in user authentication, codec independence and content protection. It realizes the advantages of UMS streaming protocol UMS protocol over TCP, RTP(UDP), HTTP(S) transports. Unreal Streaming Media Player is our native player for playing streams via The least possible footprint on machine's memory and CPU usage. Running on a standard machine, the server can deliver streams to thousands of concurrent viewers while having The most efficient mechanisms inbuilt in Windows OS, such as multithreading and IO completion ports. Unreal Media Server is a high performance server software written fully in c++ programming language and utilizing Independently of streaming, into ASF, MP4 and MKV files. Unreal Live Server and Unreal Archival Server can also record live content based on schedule or motion detection, Unreal Live Server supports GPU-powered H.264 encoding. Unreal Live Server encodes / transcodes captured audio-video with H.264, VC1, VP8-VP9, AAC, Opus, MP3, WMA codecsĪnd streams it over UMS protocol to Unreal Media Server. Such as USB digital camera, microphone or capture/TV-tuner card capturing network streams over WebRTC, RTSP, RTMP, MPEG2-TS, HLS and MMS protocols is supported as well. Unreal Live Server supports any possible capture device attached to a PC, MS-WMSP encoders such as WME and also Unreal Live Server which is our proprietary live audio-video encoder. RTSP and MPEG2-TS software servers and encoding devices such as IP cameras and broadcasting equipment Supported live encoders include: WebRTC-enabled web browsers, RTMP hardware and software live encoders such as ffmpeg and OBS ![]() Incoming live streams can be instantly served to various players via two live streaming delivery modes: Near-Real-Time and Buffered.Ĭonferencing applications can take advantage of 0.2 - 2 seconds latency provided by Near-Real-Time mode. Send streams over WebRTC, RTMP, RTSP, MPEG2-TS, HLS, MS-WMPS and UMS protocols. Unreal Media Server supports ingesting live streams from wide range of live software and hardware encoders that Live playlist functionality allows streaming files in live mode and switching between live streams and files for a single stream. MP4, ASF, AVI, MKV, MPEG, WMV, FLV, OGG, MP3, 3GP, MOV. Supported container formats include but are not limited to: Unreal Media Server streams ANY multimedia file format, encoded with ANY codec. Pause, resume, seek back and jump to real-time again. Time-shifted playback is supported for HTML5 MSE players, Flash players and Unreal Media players, enabling trick-play functions for live stream: Adaptive bitrate streaming is supported via WebSocket-video/mp4, RTMP and HLS protocols. MPEG2-TS protocol for streaming to hardware players. MS-WMSP and MS Smooth streaming protocols for Silverlight and Windows Media players Īpple HTTP Live streaming protocol for iOS and other HLS-enabled players and devices RTMP and RTMPT protocols for streaming to Flash players HTTP byte-range protocol for streaming recorded content to HTML5 in web browsers In Unicast and Multicast modes WebRTC protocol for streaming to HTML5 in web browsers WebSocket-video/mp4 protocol for streaming to HTML5 Media Source Extensions in web browsers ![]() The server supports UMS (our proprietary, DirectShow-based, codec-independent) protocol for streaming to Unreal Media player
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |